| diff colors? | |
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NeGaTiVe Clan Member
Posts : 64 Join date : 2009-11-28 Age : 32 Location : Middle of Nowhere, Mississippi
| Subject: diff colors? Sat Jan 09, 2010 6:09 pm | |
| hey guys.. this may be a stupid question, but im a noob when it comes to cfgs and whatnot xD ok, i heard like forever ago that if you have osp you can change the colors of the models of the opposing team with just a cmd? I may have read it wrong when i did, but currently i have some thing i added to my q3 folder thats like yellowbitches.something and im tired of looking at the red team as yellow and the blue team as white.
Little help on how i can change the enemy's colors -Thanks. | |
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*Bender* Avp's friend with benefits
Posts : 83 Join date : 2009-11-14 Age : 30 Location : New Hampshire
| Subject: Re: diff colors? Sat Jan 09, 2010 8:39 pm | |
| get osp, then do /cg_enemymodel keel/pm and /cg_enemycolors #### or 4 letters works too play around with combinations to get dif color setups | |
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NeGaTiVe Clan Member
Posts : 64 Join date : 2009-11-28 Age : 32 Location : Middle of Nowhere, Mississippi
| Subject: Re: diff colors? Sat Jan 09, 2010 9:52 pm | |
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Ghost Clan Member
Posts : 151 Join date : 2009-09-24 Age : 37
| Subject: Re: diff colors? Sat Jan 09, 2010 10:29 pm | |
| 2222 = green 1111 = red.. etc. uses same numbers as names ie ^1 is red ^2 is green | |
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NeGaTiVe Clan Member
Posts : 64 Join date : 2009-11-28 Age : 32 Location : Middle of Nowhere, Mississippi
| Subject: Re: diff colors? Sun Jan 10, 2010 10:52 pm | |
| gotcha.. but its not working :/
anyway, this is straying from the topic but I was looking for a quake file and came across this: http://www.lesmiskin.co.nz/lmd/blog/default.asp?page=articles_q3_ihv
I read it, but being the moron I am at this game.. I dont understand what it is, Someone care to enlighten me, please? | |
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Ghost Clan Member
Posts : 151 Join date : 2009-09-24 Age : 37
| Subject: Re: diff colors? Mon Jan 11, 2010 12:29 pm | |
| from what i understood for the first couple paragraphs, its a beta test of the game, no real levels, just simple graphics testing with textures and shaders (fog, sky, lights, any texture that is 'animated' is specified as a shader)
so yeah its not a game, i would say its the very first beta version of q3, just testing on graphics by sending them over to the video card manufacturers
in short, "this build Quake 3 was supplied to video card manufacturers to allow them to test the game against their hardware and drivers."
heres some more screenshots from q3a's ihv http://www.quake3world.com/forum/viewtopic.php?t=42388
and heres some comparison shots from beta q3 to release q3 http://aeons.poweredbylasers.com/nostalgia/categories_template.php?global_page=compare&gameNo=0 | |
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Ghost Clan Member
Posts : 151 Join date : 2009-09-24 Age : 37
| Subject: Re: diff colors? Tue Jan 12, 2010 3:54 pm | |
| back to the topic, do u have osp mod? | |
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NeGaTiVe Clan Member
Posts : 64 Join date : 2009-11-28 Age : 32 Location : Middle of Nowhere, Mississippi
| Subject: Re: diff colors? Tue Jan 12, 2010 4:08 pm | |
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Ghost Clan Member
Posts : 151 Join date : 2009-09-24 Age : 37
| Subject: Re: diff colors? Wed Jan 13, 2010 2:11 am | |
| ok then copy all the zz-osp pak's to baseq3
there are certain ones, cant remmeber off the top of my head, but it will be easier to copy to baseq3 folder anyway. | |
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InzaNe
Posts : 28 Join date : 2009-10-16
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NeGaTiVe Clan Member
Posts : 64 Join date : 2009-11-28 Age : 32 Location : Middle of Nowhere, Mississippi
| Subject: Re: diff colors? Thu Feb 04, 2010 3:56 pm | |
| lol, i did take it out to try to mess with my settings but it didnt work | |
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InzaNe
Posts : 28 Join date : 2009-10-16
| Subject: Re: diff colors? Thu Feb 04, 2010 4:03 pm | |
| lol! du that shit, then try what bender told u... /cg_enemymodels keel / sarge or w/e and then /cg_enemycolor(s) iiii etc | |
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| diff colors? | |
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